Patient Simulation


Key Points

  • Led by the discipline of anesthesiology, simulators and the use of simulation have become integral parts of many health care domains for various uses including training of novices, advanced residents, and experienced professionals; research about and with simulation; system probing; and performance assessment. Patient simulation can be part of an organization’s patient safety strategy and supports building a culture of safety (see Chapter 6 ).

  • A wide variety of simulators are now available. The pace of technical development and applications is fast. Nevertheless, technology alone does not teach. The use of simulators needs to be consistent with the target population and the learning objectives. Different simulators may be best suited for different purposes; for some scenarios and teaching goals a standardized patient (actor) may be more effective.

  • The most widely used simulators in health care are computer screen-based simulators (micro-simulators), and part-task trainers mocking parts of a human body or mannequin-based simulators most often used for resuscitation training and complex team training. Complex simulation team training with mannequin-based simulators are often referred to as “high-fidelity” or “full scale” patient simulation training.

  • The development of mobile and less expensive simulator models allowed for substantial expansion of simulation training to areas and locales where this training could not previously be afforded or conducted (so-called in situ simulation training).

  • When used for education and training, the simulator device alone does not teach. It is merely a tool to accomplish learning objectives that are difficult to achieve during real patient care. The design of programs, curricula, scenarios, and debriefings, as well as the ability of simulation instructors to create appropriate learning opportunities are the crucial factors that determine whether the simulation tool is effective in achieving the relevant goals.

  • The greatest obstacles to providing effective and relevant (high-fidelity) patient simulation training are (1) obtaining access to the learner population for the requisite time, and (2) providing appropriately trained and skilled simulation instructors to prepare, conduct, debrief, and evaluate the simulation sessions.

  • The most important component of high-fidelity patient simulation training is the self-reflective (often video-assisted) debriefing session after the clinical scenario. The quality of debriefing strongly depends on the training, skills, and experience of the instructors. Thus, special training for developing patient simulation instructors is needed that goes beyond the instructor qualifications for ordinary clinical teaching. Most methods of debriefing emphasize open-ended questions and inquiry to trigger self-reflection and insightful analysis, leading to deep learning by the learner group.

  • Simulation scenarios need clear learning objectives for both clinical and nonclinical skills (human factors, see Chapter 6 ). Scenarios need to take into account the target population, learning goals, relevance, and in-scenario guidance. Maximum realism is not always needed. For high-fidelity patient simulation team training, the anesthesia crisis resource management course model (ACRM, often referred to as CRM, developed by one of the authors [David Gaba], see Chapter 6 ) is a popular approach worldwide for human factor‒based simulation training in anesthesiology and health care. The 15 CRM key points help individuals and teams to be aware of human factor‒related pitfalls, apply different safety strategies, and enhance human performance and patient safety.

  • In terms of research, simulation has proven valuable to study relevant simulation aspects such as debriefing methods, scenario design and conduct, and program development. It also was found to be valuable to study human performance during anesthesia, including human factors and failure modes in care.

  • In regard to system probing, simulation can be used successfully for the testing of an organization’s structures and processes, such as the early detection of system failure modes and the preparedness for major events, the development of new treatment concepts (e.g., checklist design and use, telemedicine), and the support of bioengineering system development (e.g., device beta-testing, educating the manufacturers’ workforce).

  • With a view to assessment and evaluation of performance, a variety of assessment tools and behavioral markers have evolved that offer a new window on performance. Nevertheless, when simulation is used to assess and evaluate human performance, the unique constraints of simulation (which is never like the real thing) need to be taken into consideration.

Acknowledgment

The editors, publisher, and Drs. Marcus Rall, David M. Gaba, and Peter Dieckmann would like to thank Dr. Christoph Bernard Eich for contributing to this chapter on this topic in the prior edition of this work. It has served as the foundation for the current chapter.

What This Chapter Is About: An Overview

“Simulation training in all its forms will be a vital part of building a safer health care system” [p. 55]. Sir Liam Donaldson, CMO Annual Report (2008)

In concert with other modalities, simulation can improve patient safety by informing personnel about best practices, guiding established clinical practice, and strengthening human performance. Unfortunately, simulation in health care is still not used as widely and systematically as needed, compared to its use in other high-risk/high-reliability industries. From the authors’ point of view, anesthesia professionals, anesthesia departments, and health care organizations need to strive to embrace the use of simulation for the many purposes mentioned in this chapter. Simulation, in combination with human factors training (CRM, see Chapter 6 ), has the potential to substantially improve the quality and safety of health care.

Anesthesiology has pioneered the field of simulation in health care. The rather new, mannequin-based patient simulators have been in regular use in anesthesiology since the early 1990s. Over the last two decades, there have been many technologic advances in simulation and a wide variety of applications of simulation in anesthesiology have been developed in the domains of education and training, research, system and equipment probing, and assessment. Considerable collective experience has already been achieved with simulation devices, sites, pedagogy, and assessment rubrics. What was once an arcane and small niche activity has expanded enormously. Simulation can be thought of like playing a musical instrument: almost everybody can somehow coax a tone out of it, but to play it well and use it optimally can only come about after considerable practice.

This chapter aims to provide the reader—whether a simulation participant or a novice or experienced instructor—with a solid and nuanced understanding of many aspects of patient simulation in anesthesiology and other parts of health care.

Modern simulation with advanced teaching concepts and the integration of human factors training (CRM) is much more than traditional basic life support and advanced cardiovascular life support (“megacode”) training. Modern simulation team training is academically demanding, personally stimulating, and involves many disciplines and lines of thinking. As a simulation instructor, you are operating at the core of our profession!

Readers will Learn

  • … about the varying uses of simulation in anesthesiology and health care, mainly focusing on the topics of training and education, research, system equipment probing, and assessment and evaluation.

  • … to distinguish and classify different types of patient simulators (e.g., part-task trainers, simulators for low- and high-fidelity simulation, patient actors/standardized patients, hybrid simulation) and to understand their strengths and weaknesses.

  • … about the possibilities and limitations of different simulation-based training approaches regarding (1) simulation site (e.g., dedicated simulation center, “in situ” simulation, mobile simulation); (2) simulation time (e.g., scheduled events vs. events on-call); (3) simulation participants (e.g., single discipline, multidiscipline, interprofessional).

  • … about educational and psychological factors that enable or inhibit learning in patient simulation, such as scenario design and conduct, the elements or phases of a simulation training, and debriefing techniques.

  • … about different multifaceted tasks of a simulation instructor and the need to acquire special skills to teach more complex and nuanced single-discipline or interprofessional activities.

  • … about the ecological validity of simulation and what is known about its benefits, costs, and cost-effectiveness.

  • … about the use of simulation for assessment of clinician performance and some of the issues and limitations thereof.

To cover those aspects, the authors have tried to balance retaining classic references, where the intellectual content has only changed slightly over the years, with newer ones that reflect either changes in thinking or evidence, or newer reviews and syntheses of knowledge and experience. Since simulation has become a key tool in addressing issues of patient safety and human factors in anesthesiology there is some degree of complementarity between this chapter and Chapter 6 .

In this chapter, the authors use “anesthesia professional” to refer to any anesthesia clinician taking care of a patient, whether a physician, certified registered nurse anesthetist (CRNA), or anesthesia assistant (or to similar positions in other countries).

What this Chapter is not About

This chapter mainly addresses simulation in anesthesiology and presents the overall picture as seen by anesthesia professionals, intensivists, or others. Simulation devices and activities outside of the scope of perioperative management, that are strictly about psychomotor aspects of invasive procedures or surgery, and part-task screen-based simulators (e.g., Gasman) are at most only touched on briefly.

The chapter describes simulation in anesthesiology generically and does not address separately simulation for specific subspecialties. There is a sizable body of international experience with simulation in pediatric settings now that may be of further interest to some readers.

Organizational aspects of simulation training and the topic of organizational implementation and sustainability of simulation programs are covered in Chapter 6 , where simulation programs are covered from an organization’s view among other organizational improvements to enhance patient and system safety. For more information on this topic, the reader is referred to the back part of Chapter 6 (Box 6.13 in Chapter 6 gives an overview).

Simulation in Anesthesia: Why Is It Important?

See one—do one—teach one? Read one—do one—teach one? Many decades ago anesthesiology trainees might have been “given a long leash” (inadequately supervised) and asked to gain experience by “sink or swim,” often with a clinical population of indigent patients. Using actual patients in this way as if they are expendable “simulators” is unethical, and the presumed learning experiences were extremely uneven. In the last few decades unacceptable practices have been eliminated, but it increasingly begs the question of how can clinicians at all levels of experience feel the difficulties of patient care, including managing very difficult situations, without putting patients at undue risk? How does someone go from a total novice to a fully competent independent anesthesia professional? And of increasing importance, how can clinicians—during both initial and recurrent training—learn and hone skills of dynamic decision making, situation awareness, leadership, communication, and teamwork?

Anesthesiology is a “hands-on” discipline. It is not likely for medical students and residents to learn simply by “looking,” “time passing,” or by “osmosis.” The application of (rare) technical skills, the correct use of medical knowledge and algorithms, as well as the reliable utilization of anesthesia nontechnical skills (see Chapter 6 )—such as teamwork, communication, and leadership behavior—need to be learned and then trained repeatedly. At the same time, experience is no substitute for excellence (see Chapter 6 ). This is especially true for nonroutine events, such as emergencies or rare complications. Not only trainees but also experienced clinicians require continuous education and training of their clinical and nontechnical skills in order to stay current and avoid bad habits or the normalization of deviance (see Chapter 6 ).

Health care, with anesthesiology as the pioneering discipline, borrowed and adapted alternative educational approaches to teach knowledge and gain procedural experience from years of successful service in other industries that faced similar problems. These approaches focused on “simulation.” Simulation is a technique well known in the military, aviation, space flight, and nuclear power industries. Simulation refers to the artificial replication of sufficient elements of a real-world domain to achieve a stated goal. The goals include for example education and training of technical and nontechnical skills, system probing, testing of equipment and supplies, and assessment as well as evaluation of students and personnel. These different topics are covered in this chapter, even though there is a focus on simulation as a training and education tool.

In 2000, the National Academy of Medicine (then the Institute of Medicine) released a report, “To Err Is Human: Building a Safer Health System,” that suggested the use of simulation training in health care in order to reduce preventable errors. The American College of Critical Care Medicine recommended the use of simulation to improve training in critical care. With anesthesiologists being the pioneers for simulation-based training in health care, simulation in anesthesia already has a long tradition. At the same time, its comprehensive and profound implementation has come a long and rocky way over the last decades and, despite many benefits, still needs further implementation and continuous evaluation. Major recognition of simulation in anesthesia by the clinical world is highlighted by the fact that it is now a highly utilized training course for the practice improvement component of Maintenance of Certification in Anesthesiology (MOCA) in the United States. In Australia and New Zealand, it is an integral part of anesthetic training. In their reviews, Lorello and colleagues, LeBlanc and colleagues, and Higham and Baxendale give an overview of simulation-based training in anesthesia. In many parts of the world, including industrial countries, the use of simulation is way behind the United States or Australia.

A fundamental part of the future vision for simulation is that clinical personnel, teams, and systems will undergo periodic and systematic simulation activities across their entire career using various modalities of simulation and for diverse purposes of education, training, performance assessment, refinement in practice, and system probing. This vision is inspired in part by the systems in place in various high-reliability industries, especially commercial aviation and nuclear power (see Chapter 6 ). Needless to say, using simulation as part of the process of revolutionizing health care is more complex than merely attempting to stick simulation training on top of the current system. Moreover, beyond training, simulation may provide indirect ways to improve safety, including facilitating recruitment and retention of skilled personnel, acting as a lever for culture change, and improving quality and risk management activities.

Application of Simulation in Anesthesia and Health Care

Simulation techniques can be applied across nearly all health care domains. A few books are devoted solely to the topic of simulation and its use in and outside of anesthesiology.

In the upcoming section, an overview of the main objectives of simulation in health care and anesthesiology are presented in the following sequence: (1) education and training of technical and nontechnical skills, (2) system probing, (3) testing of equipment and supplies, (4) assessment/evaluation, (5) research, and (6) further purposes.

Use of Patient Simulation for Training and Education

With respect to the first objective—education and training—anesthesiology remains a driving force in the use of simulation in health care, although simulation has spread to nearly every discipline and domain. As used in this chapter, education emphasizes conceptual knowledge, basic skills, and an introduction to nontechnical skills and work practices. Training emphasizes preparing individuals to perform actual tasks and work of the job.

Disciplines successfully applying simulation for training besides anesthesia are, for example, emergency medicine and emergency field responders, trauma care, neonatology and pediatric anaesthesia, labor and delivery, surgery, radiation oncology, intensive care, and infectious disease. Simulation serves almost all resuscitation trainings, which have advanced over the years. Fig. 7.1 gives several impressions of simulation training.

Fig. 7.1, Different impressions of simulation training sessions in different health care environments.

Nearly every anesthesia residency program in the United States offers some cogent simulation training experiences, although the scope, frequency, and target content vary. Other disciplines and other countries may not have adequate simulation training coverage during residency, as evidenced by a study by Hayes and colleagues.

The military and the U.S. Department of Homeland Security also have been heavy users of simulation in health care; simulation has been applied to the initial training of new field medics and to the recurrent training of experienced clinicians and clinical teams. In 2013, a first instructor course for the North Atlantic Treaty Organization (NATO) Special Operations Forces (SOF) was held at NATO headquarters in Brussels to bring together medical experts from the United States SOF, the NATO SOF, and some civilian instructor experts (including authors Rall and later Oberfrank).

Simulation is relevant from the earliest level of vocational or professional education (students) and during apprenticeship training (interns and residents), and it is increasingly used for experienced personnel undergoing periodic refresher training. Simulation can be applied regularly to practicing clinicians (as individuals, teams, or organizations; the latter for example for disaster drills, or for preparing to care for patients with Ebola virus disease ) regardless of their seniority, thus providing an integrated accumulation of experiences that should have long-term synergism. Thus, it is applicable to health care providers with a range of experience, including experts, novices, advanced residents, medical, nursing, other health care students, and even children. Simulation rehearsals are now being explored as adjuncts to actual clinical practice; for example, surgeons or an entire operative team can rehearse an unusually complex operation in advance by using a simulation of the specific patient.

Many simulation centers offer continuing medical education (CME) and training for experienced practitioners, and many aspects of simulation training for residents can be expanded for this purpose. Several studies have shown that experienced anesthesiologists have deficiencies in the management of critical patient situations and make severe errors comparable to those of anesthesia residents. Because crisis situations are rare during routine clinical work, these results are not startling. In addition, experience in terms of years on the job and hierarchy probably do not correspond to expertise and excellence. Crisis management training with patient simulation should be started early in education and training and applied on a recurring basis during practice.

Concerning education of health care professionals about patient safety, patient simulation can be a tool that contributes to changing the culture in an organization bottom-up to create a culture of safety. First, it allows hands-on training of junior and senior clinicians in practices that enact the desired culture of safety based on the principle of high reliability organizations (see Chapter 6 ). Simulation can be a rallying point about culture change and patient safety that can bring together experienced clinicians from various disciplines and domains (who may be captured because the simulations are clinically challenging and show the need of change in direct relation to patient treatment), along with health care administrators, executives, managers, risk managers, and experts on human factors, organizational behavior, or institutional change. For these groups, simulation can convey the complexities of clinical work, and it can be used to exercise and probe the organizational practices of clinical institutions at multiple levels (see section on system probing). Various curricula and recommendations for curricula development for simulation training exist.

Use of Patient Simulation for System Probing and Protocol Testing

In regard to the second objective, simulations that are conducted in actual patient treatment locations (referred to as “in situ” simulation, ISS) are powerful tools for testing (system probing) and evaluation of organizational practices (protocol testing).

In a study comparing ISS to center-based simulations, ISS was related to more insights about processes in the organization and challenges with equipment. Another study used simulation as a supplement to a Failure Modes and Effects Analysis (FMEA, see Chapter 6 ). In order to enhance system safety, FMEA is a risk management tool that proactively tries to enhance organizational learning by experts describing and identifying possible errors and their effects. Whereas adding simulation to that process did not result in more failure modes described, the process resulted in a richer description of how they would actually unfold in practice.

Another way to probe the system is to identify active and latent failures during ISS of the treatment of patients. In Reason’s famous error trajectory model to describe incident causation (known as the Swiss cheese model, see Chapter 6 ), incidents are seen as a combination of active (simplified: human) and latent (simplified: system) failures that interact to cause bad outcomes. Based on this model, a study of 46 sessions of ISS training for handling emergencies was conducted with over 800 participants, with the goal to recognize and remedy active and latent failures in order to suggest where to invest resources. Of the total of 965 breaches, nearly 50% were classified as latent conditions, and the rest was classified as active failures. In another study, simulation was used to discover latent safety threats with the help of unannounced in situ simulation of critical patients in a pediatric emergency department. Similarly, the “hemorrhage project” at Stanford assessed and trained the treatment protocol of life-threatening hemorrhage during several system-probing events using unannounced, simulation-based mock events, and successfully identified areas of improvement after probing.

In 2016 simulation was used to demonstrate gaps in an organization’s response system that could expose staff to Ebola once the emergency disaster response had been activated. The simulation center had 12 hours to prepare simulations to evaluate hospital preparedness should a patient screen positive for Ebola exposure. Further simulation cycles were used during the next weeks to identify additional gaps and to evaluate possible solutions.

Furthermore, iterative simulation-based testing and re-design was shown to be of assistance when developing cognitive aids or protocols for all kind of crises, and to eliminate design failure. For instance, McIntosh and colleagues used this approach to develop and test a new cognitive aid for the management of severe local anesthetic toxicity. Utilization of formative usability testing and simulation-based user-centered design resulted in a visually very different cognitive aid, reinforcing the importance of designing aids in the context in which they are to be used.

Simulation has a role in designing new hospitals and departments—whether in terms of the physical layouts or in terms of work processes. Simulation can help in evaluating design ideas. Simulation can be used to facilitate moving into a new location, for example moving with staff and patients into a new intensive care unit (ICU) or a new hospital.

Simulation is increasingly appreciated as a tool for risk management. Driver, Lighthall, and Gaba argue that from a risk management standpoint, simulation has a number of potential ways in which it might prevent claims or mitigate losses. They called simulation “ a data source about clinical performance” [p. 356]. De Maria and associates demonstrated that a simulation-based approach can identify system-wide practitioner gaps in anesthesiologists and create meaningful improvement plans.

Use of Patient Simulation for Testing Equipment and Supplies

With respect to the third objective—testing of equipment and supplies—patient simulation is being used in collaboration with biomedical industries. For example, some simulation centers offer training to executives, engineers, and sales representatives of equipment manufacturers. The simulator allows them to gain some understanding of the clinician’s task demands during patient care situations (including those of unusual stress) in which their company’s devices are useful.

Simulation has been used for research on human factor issues in the development of new monitoring and therapeutic devices. The simulator provides a unique test bed and demonstration modality for pre-procurement evaluation of the usability of medical devices from different manufacturers. In two of our affiliated hospitals (VA Palo Alto [DG] and Tübingen, Germany [MR]), simulation enabled us to conduct evaluations of prototype monitoring systems that were not yet approved for clinical use and could not be evaluated in a pre-procurement clinical trial.

Other industrial uses include training personnel in the use of novel pharmaceuticals. Simulators have been featured in a multifaceted approach to launch the opioid remifentanil in the United States and have been used to teach clinicians in the safe use of drugs, such as for example desflurane. Besides offering important educational benefits, industrial activities are an important source of income for simulation centers to help defray the costs of training students and residents.

Use of Patient Simulation for Performance Assessment

With respect to the fourth objective, simulations have taken a central role in the evaluation and assessment of the performance and competence of health care students, residents, practicing physicians, and teams—for low-stakes or formative testing (education and training), to a lesser degree to-date for summative testing (certification, recertification, etc.), and for research on clinician decision-making or on care processes. Assessment of performance for both clinical and nonclinical skills can be made in a variety of health care settings.

Anesthesiology has taken a leading role in the development of simulation-based assessment. In a review study in 2012, Boulet and Murray summarized simulation-based assessment for education specifically in anesthesia. In a more recent systematic review in 2016, Ryall and colleagues summarize the use of simulation as an assessment tool of technical skills across health professional education. They concluded that simulation is an effective assessment tool, but pointed out that the effectiveness as a stand-alone assessment tool requires further research.

Assessment with simulation held and still holds several challenges for research and education. Those include: (1) to determine aspects of performance to be measured, (2) to create reliable and valid scores and measurement tools, and (3) to find measures for both clinical and nonclinical performance. Furthermore, simulation itself poses several unique challenges and pitfalls that need to be taken into account, as discussed later in this chapter. Several assessment measures and scoring systems exist.

Organizationally, in the United States, the Accreditation Council for Graduate Medical Education made the use of simulation a required component for anesthesiology residency programs. Recognizing its benefits not only for education and teaching of novices and residents, but also for the continuous education of certified practicing anesthesiologists, more recently simulation-based training in managing challenging situations leading to practice improvement was adopted as a favored component of the American Board of Anesthesiology’s (ABA’s) MOCA program. Whereas simulation as a tool for the formative assessment of performance during training of students and residents is already widely used in anesthesiology, it has still penetrated only modestly for the formative assessment (and less so for summative assessment) of practicing anesthesiologists, raising new questions as described in a study by Weinger and colleagues.

Because performance assessment is closely related to human performance, many results of simulation studies with this focus were already discussed in Chapter 6 , and the reader is referred there as well.

Use of Patient Simulation for Research

In regard to the fifth objective—research—simulation-based research falls into two categories: (a) research about simulation—testing or improving the techniques, technologies, and didactics of simulation; and (b) research that uses simulation as a tool to study other things, such as human performance and clinical cognition (see Chapter 6 ), or clinical care processes. Box 7.1 provides a sampling of these types of questions.

Box 7.1
Exemplary Research Issues That Can Be Addressed by Using Simulation

Cognitive Science of Dynamic Decision Making (see Chapter 6 )

  • What is the interaction of precompiled procedural knowledge (Type I thinking) versus deep medical knowledge and abstract reasoning (Type II thinking)?

  • How does supervisory control of observation relate to vigilance, data overload, and visual scanning patterns?

  • What is the information content and utility of watching the surgical field?

  • How are optimal action planning and scheduling implemented?

  • How does reevaluation fail and result in fixation errors?

Human-Machine Interactions

  • What is the distraction penalty for false alarms?

  • Do integrated monitors and displays have an advantage over multiple stand-alone devices and displays?

  • How easy to use are the controls and displays of existing anesthesia equipment in standard case situations and in crisis situations?

Teaching Anesthesia in the Operating Room (see Chapters 4 , Chapters 9 )

  • How much teaching can be accomplished in the operating room without sacrificing the anesthesia crew’s vigilance?

  • How well can faculty members detect and categorize the performance of anesthesia trainees?

  • What teaching styles are best integrated with case management in the operating room?

Issues of Non-Technical Skills/Teamwork on Anesthesiologist Performance

  • How does an anesthesia crew interact during case and crisis management?

  • How is workload distributed among individuals?

  • How do crew members communicate with each other, and how do they communicate with other members of the operating room team?

Effects of Performance-Shaping Factors on Anesthesiologist Performance

  • How do sleep deprivation, fatigue, aging, or the carryover effects of over-the-counter medications, coffee, or alcohol affect the performance of anesthesiologists?

  • Can smart alarm systems or artificial intelligence provide correct and clinically meaningful decision support in the operating room or intensive care unit?

Development of New Devices and Applications: Research Regarding Techniques of Simulation

  • How well can simulations re-create perioperative clinical settings? Can they provoke the same actions as used in real clinical care (ecologic validity of simulators)?

  • How much does debriefing add to learning from simulation? Are specific techniques of debriefing, or combinations thereof, of greater applicability or utility, overall or for particular situations?

  • How do various aspects of simulation scenarios influence aspects of perceived reality, and how do they influence transfer of training into the real world?

  • Does simulation training lead to better clinical practice and improved clinical outcomes?

Regarding research about simulation, some examples would include the design of debriefing approaches such as Debriefing with Good Judgement, Debriefing-Diamant, PEARLS, TeamGAINS, and others ; methods for designing simulation scenarios such as PARTS ; the efficacy of using videos in debriefings ; the creation and maintenance of an inviting learning atmosphere ; the effective design of specific training interventions such as for resuscitation, airway management, and avoidance of catheter-related infections ; and testing of specific training interventions such as for facilitating speaking up, briefings, and feedback.

Patient simulation is now used sometimes to address the medical management of chemical, biologic, or nuclear threats from accidents, weapons of mass destruction, or terrorism. One group in Germany, used simulation to test the constraints of treating patients in full chemical protection gear to optimize the strategies of the German Ministry of Internal Affairs for dealing with terror attacks or chemical plant disasters ( Fig. 7.2 ). Several investigators have performed multidisciplinary studies with combined simulation modalities (script-based simulators, model-based mannequin simulators, and simulated acted patients) to teach the management of victims of an attack with weapons of mass destruction and terrorism. The demand for such training is substantial in nations engaged in active military conflicts or with an ongoing need to prepare for war or terrorist attacks.

Fig. 7.2, Realistic patient simulation as a test bed for studying the performance of medical rescue teams in full chemical protection gear. Teams wore normal uniforms or full protection suits while performing basic resuscitation actions (e.g., placement of intravenous lines, drawing up drugs, intubation). With full protective gear, communication within the team and with the patient (while still conscious) is difficult.

Regarding (b) simulation as a research tool, it offers some unique features, and it can be thought of as a complementary window on the clinical world relative to other modalities. It can be applied, for example, when complex phenomena such as medical team processes are studied. Examples are investigations of how teams adapt from routine to non-routine situations and how this adaptation is related to performance, communication processes such as information processing, talking to the room and speaking up, problem-solving and decision-making, and coordination requirements during resuscitation. Important milestones for simulation-based research of both types was the creation by the Society for Simulation in Healthcare (SSH) in 2007 of its flagship peer-reviewed journal, Simulation in Healthcare followed in later years by other peer-reviewed journals (e.g., Advances in Simulation , BMJ Simulation & Technology Enhanced Learning , Clinical Simulation in Nursing ). In addition, for research that is linked tightly to a specific clinical domain, the traditional medical specialty journals have become more welcoming to articles about simulation or that use simulation as an experimental technique.

Cooperation between simulation directors or instructors and psychologists, human factors engineers, or educators has proved useful in research and training. Such collaborations have helped delineate the theoretical foundations of simulation-based experiential learning, improve the understanding of debriefing, and research on work psychology and human performance in health care. Many institutions have integrated psychologists or educators, or both, into their simulation center staff.

Other Uses of Patient Simulation

Traditionally, simulation-based training is focused on health care professionals as the recipients. In recent years, simulation was opened up for new types of recipients. These studies are not conducted within anesthesia, but demonstrate innovative ways of thinking about simulation that might be adaptable in some form to anesthesia-oriented simulations. A study showed that the use of “standardized clinicians” to train patients to be more competent in their discharge conversations was feasible. Patients interacted with role players in the role of the discharging clinician, practicing what to say and ask, as well as how to manage the medication they were supposed to take. The group around Kneebone involves patients in the design of simulations, opening simulation activities to them. They use simulation in a demonstration mode that intends, for example, to give citizens an improved insight into what it is like to be in the hospital or what care in the clinical context should feel like. The aim is to diversify access to simulation beyond health care professionals.

Other unique applications of simulation have surfaced. Some centers use simulators for conducting outreach programs with high school or college students interested in health care. Patient simulators have been used to help produce educational videos on various patient safety issues. Simulation has sometimes been used to familiarize legislators or regulators with the realities and complexities of dynamic patient care.

Simulation has been used as adjuncts in medicolegal proceedings. While current patient simulators cannot predict the exact physiologic behavior of a specific patient, simulations can be used to illustrate typical perioperative situations and the role of different monitors and therapeutic actions and to provide context for the patient management questions of the litigation.

The use of simulation training for strategic or operational coordination and decision making in health care logistics has been described.

History, Development, and Types of Simulators and Simulation

The following section gives a short, non-exhaustive overview about the history and the development of the main simulators in health care and anesthesia. For a more in-depth examination of the topic, the reader is referred to further literature. Particularly the mannequin-based simulators that are in wide use have been well covered in several review articles and a whole book chapter by Rosen written in 2013 is dedicated to the topic in detail. Another comprehensive textbook on the history of simulation in health care tracing it back 1500 years was published by Owen.

  • Simulation probably is as old as mankind. Simulation has probably been a part of human activity since prehistoric times. Rehearsal for hunting activities and warfare was most likely an occasion for simulating the behavior of prey or enemy warriors. In medieval times soldiers learned the art of swordsmanship on dummy soldiers. Hundreds of years ago, models were used to help teach anatomy and physiology, and simulators were used to train surgical procedures and to help midwives and obstetricians handle complications of childbirth. Italy was the major source of simulators early in the 18th century, but in the 19th century, dominance in clinical simulation moved to France, Britain, and then Germany. In modern times, preparation for warfare has been an equally powerful spur to the development of simulation technologies, especially for aviation, navy and armored vehicles. These technologies have been adopted by their civilian counterparts, but they have attained their most extensive use in commercial aviation. The aircraft simulator achieved its modern form in the late 1960s, but it has been continuously refined.

  • Mannequin-based simulators (MBSs). In 1969, the first electromechanical mannequin-based simulator in modern health care—Sim One—was produced by an aerospace company working with an educator and an anesthesiologist at the University of Southern California. It consisted of a mannequin comprising an intubatable airway and upper torso and arms, and in many respects was years ahead of its time. It was originally used as an aid for students or residents learning to intubate, as well as to induce anesthesia but the project died out in the early 1970s. In the following years, several other mannequin-based patient simulators were developed and introduced in the middle to late 1980s. Noteworthy among others is Harvey, a cardiology mannequin simulator released in 1976, which is able to simulate the arterial pulse, blood pressure, jugular venous wave, precordial movements, and heart sounds in normal and diseased states. In 1986, a team at Stanford, headed at first by Gaba and DeAnda, developed a full-scale simulator called the Comprehensive Anesthesia Simulation Environment (CASE); they used it initially to study the decision-making processes of anesthesia professionals during critical events, but they were also interested in its use for training. Over a few years, with their recognition of the parallels with Crew/Crisis/Cockpit Resource Management (CRM) in aviation this team developed their flagship simulation training course Anesthesia Crisis Resource Management (ACRM, see Chapter 6 ). Newer commercially-available mannequin-based patient simulators have been in use in anesthesiology since about 1995, and considerable collective experience with the devices already has been achieved. Currently, full-size mannequin-based simulation devices are used in most simulation centers (available now, for example, from the manufacturers Laerdal, Gaumard, CAE Healthcare, and others). Such devices allow the simulation of rapidly changing physiology and can support a variety of hands-on interventions (e.g., airway management, vascular cannulation, drug administration, electric countershock, or pacing). Some devices allow the system automatically to recognize injection of specific medications or therapeutic maneuvers, such as cardiac massage, and then—with or without instructor input—to respond in an appropriate manner. Even though highly developed, mannequins still miss important features. Box 7.2 shows desirable features of future MBS systems.

    Box 7.2
    Desirable Features of Future Mannequin-Based Simulator Systems

    • Ability to interface to or to mimic advanced brain monitoring such as: AEP, Auditory evoked potential; BIS, bispectral index; EEG, electroencephalographic; PSI, patient state index.

    • Advanced skin signs such as: change in skin color to cyanotic or pale, improved diaphoresis, change in skin temperature (e.g., as a result of shock or fever), rash, hives, or generalized edema

    • Regurgitation, vomiting, airway bleeding or secretions

    • Physical coughing (currently only sounds are simulated)

    • Realistic convulsions

    • Purposeful movements of extremities

    • Improved or possible support for spinal, epidural, or other regional anesthesia procedures

    • Improved EEG signals (e.g., for BIS, AEP, PSI)

    • Improved intracranial pressure

    • Support for physical central venous and arterial cannulation

    • Improved fetal and maternal cardiotocogram

    Please note: This list contains features that are not currently incorporated. Some features may be under development and could be available after publication of this book. In addition, some features are currently available as third-party or homemade add-ons.

Patient Simulation Action Box

From a patient safety and teaching point of view, it is a mistake to focus too much on complicated and nice-to-have features that the latest device might offer. Those features and add-ons will not necessarily improve simulations or benefit participants. High-fidelity simulation may be useful, but that will not necessarily require a simulation device with complex features. It is critical pedagogically, and economically, to match the simulation device to the target population and objectives of the simulation activity.

  • (Computer) Screen-based simulators (microsimulators). Beginning in the mid-1980s, several screen-based, also called screen-only simulators (microsimulators), were developed by anesthesiologists. These included (1) screen-based part-task trainers that simulated isolated aspects of anesthesia, such as the uptake and distribution of anesthetic gases in the body given different physiologic and physical chemistry situations (e.g., the well-known Gasman program ); and (2) screen-based overall-task trainers that represented nearly all aspects of the patient and clinical environment. Originally, the patient was represented by drawings or animations, but increasingly in these systems the representation of the patient is by photographs or videos. Vital signs appearing on virtual monitors may mimic real clinical devices. Actions are selected typically using a graphic user interface, pointing and clicking on menus and buttons, and using sliders and numeric entry boxes to allow control of most kinds of interventions that clinicians use on a regular basis.

  • Part-task trainers and virtual procedural simulators. In the 21st century, advancements in engineering and computer science have stimulated a new era of simulator technology, including:

    • Part-task trainers in the form of anatomic mock-up devices that are made from synthetic material to represent human body parts, such as models that allow training of central line placement, epidural catheter insertion, cricothyroidotomy, or chest drainage. Over several decades, tissue-based simulation—representing some sort of part-task trainer—has become more common, with trainees no longer learning procedural skills using animal models because of cost and issues of animal rights.

    • Virtual simulators for surgical and procedural skills (i.e., hardware and software that provide haptic feedback for performing realistic laparoscopic cholecystectomy, bronchoscopy, colonoscopy, echocardiography, and endovascular procedures). In these systems, the synthetic (virtual) environment exists solely in the computer. The real procedure is performed by using a video display that can be recreated by the simulator. The person simulating the procedure interacts with the video display through the eyes (without or with head-mounted glasses) and the ears, and usually the hands, if the simulator features special instruments, instrumented gloves, or sensors. For anesthesia, for example, there exist VR simulators to train the conduct of fiber-optic intubation and regional anesthesia. Two systematic reviews are available for more in-depth information on the general use of simulation teaching regional anesthesia.

  • Virtual reality and augmented reality (usually via head-mounted displays). Both immersive virtual reality (VR), which fully integrates the human user into the computer’s world, and augmented reality (AR), which adds computer-generated imagery onto or next to the real-world view, typically use head-mounted displays to either replace ordinary vision or to augment it. Both approaches have been described in the literature, often in prototype or research-only settings. This chapter will discuss only VR and not AR. The authors (DG in particular) have been evaluating commercially available systems for head-mounted display VR. For health care they seem to fall into two categories: (1) visualization of objects or spaces—typically for anatomical structures, or for architectural environments, and (2) physically interactive clinical environments— meaning the clinicians themselves can move with the space and interact directly with each other and the virtually presented patient, essentially the VR equivalent of physical mannequin-based simulation. Visualization applications are much more common and are direct applications of consumer VR hardware and software (e.g., visualizing the human heart in all its detail inside and out instead of, say, the Taj Mahal). Fully interactive VR makes use of commercial head-mounted displays and other gear but is more complex to create the clinical space, patient, and equipment while providing for multiple physical participants to interact with seamless head and body movements.

    Both types of VR are still in quite early stages of practical implementation in health care and how these approaches can best be used in health care remains to be seen, but the tide is now turning away from arcane research or “vaporware” to an era of rapidly improving practical devices and applications. Although Gaba has previously written that VR would soon (by 2020-2025) completely replace all physical simulation, this now seems unlikely in that time frame; in fact, it is likely that VR will join the spectrum of simulation modalities each of which has a set of unique advantages and disadvantages relative to the others.

  • Virtual Environment/Virtual World. A related type of virtual simulation is the virtual environment or virtual world. According to Wikipedia, a virtual world is a computer-based simulated environment intended for its users to inhabit and interact through avatars (users’ graphic representation of themselves). Such systems typically allow multiple participants to control their own avatars (including speech) simultaneously over a network and to interact verbally and by virtual physical actions within a commonly perceived virtual environment. This technology currently portrays the virtual world as perspective three-dimensional images (or possibly true 3D) on a computer screen with sound. Virtual worlds are most commonly used for computer games. In a medical virtual world, the patient may be an automated avatar controlled by the computer, or the patient may be an avatar inhabited by a human participant. Kleinert and colleagues published a review of such systems in 2015 and concluded that the development and validation of such simulators will need to be the subject of further research.

  • Standardized patients. Standardized patients (SPs; in some countries referred to as “simulated patients”) are actors/role players who are trained to represent a patient’s condition (e.g., symptoms or social situation) and may be trained to score a participant’s performance and to provide informative feedback. Over the last three decades, students increasingly learn skills in medical history taking and physical examinations using SPs. Overviews of the use and implementation of SPs in anesthesia education are available. SP-based simulations are increasingly being used for issues such as disclosure of bad news and other difficult conversation as well as in pain medicine.

  • Hybrid simulation. Hybrid simulation means combining different types of simulation modalities during a simulation scenario. It can be used in different ways and serves several purposes: (1) Pairing simulation devices in parallel. This way, a training atmosphere can be established, in which different professions can have credible clinical work for their role. For example, when training the management of complications in the OR with surgeons and anesthesiologists together, it is helpful if both professions have clear functions during the scenario. For example, Kjellin et al. performed a multidisciplinary OR team training, where training was performed in a mock-up OR equipped with a mannequin-based patient simulator and a laparoscopic simulator. Another option is to integrate manufactured life-like surgical models with the mannequin, as used by Weller et al. for multidisciplinary OR team training. (2) Pairing simulation devices in sequence. This way, the best characteristics of each simulation modality can be used in a scenario and create a simulation that is more than the sum of the parts. For example, a scenario can start with a standardized patient/role player presenting in a patient bed or gurney; the simulation can be transferred to a mannequin at a critical point, such as when invasive activities are needed (e.g., intubation or CPR) or when giving birth. Cantrell and Deloney offer suggestions for integrating SPs into high-fidelity simulation scenarios.

Simulation Fidelity and Classification of Simulators

Simulation is becoming more commonly used for education and training purposes as well as for continuing professional development. But people often have very different perceptions of the definition of the term simulation. This highlights the need for definitions of simulation modalities, simulation fidelity, a classification of the relevant technologies and features, and also a brief overview about the methods of teaching.

  • Simulation fidelity and simulator capability. In the simulation literature the term fidelity—which means how closely something replicates reality—is often used to refer to specific devices or products. In contrast, the authors believe strongly that this is a misnomer and that the concept of fidelity is a property of the simulation activity and not primarily of the device(s) or products used. That is, fidelity is determined by the number of aspects that are replicated by the simulation (not only physical ones) and the applicable representation of each aspect relative to that of the real world (see subchapter on simulation realism) . The fidelity required of a simulation depends on the stated goals and participant population. Some goals can be achieved with minimal and low fidelity, whereas others require very high fidelity.

  • Classification of simulators. For some purposes it is useful to compare the levels or specifics of the particular technological capabilities of simulator devices. There is no universally accepted classification scheme for describing simulators in anesthesia. Any classification involves some overlapping and gray areas. Cumin and Merry describe a classification that is based on the three pillars of (1) user interaction, (2) physiology base, and (3) use. Gaba classifies simulation modalities according to the following scheme: verbal simulation (i.e., “what-if” discussions, storytelling, trigger videos, role playing), SPs, part-task trainers (including realistic mock-up devices and tissue simulation), computer patient (i.e., VR simulation, microsimulators/screen-based simulators), and electronic patient.

    In this chapter, a patient simulator (as opposed to a part-task trainer) is a system that presents an approximation of a whole patient (not only parts of it) and a clinical work environment of immediate relevance to anesthesiologists (e.g., operating room, postanesthesia care unit, ICU, etc.). A patient simulator system contains several components ( Fig. 7.3 ). Some of the currently available features of typical mannequin-based patient simulators are presented in Table 7.1 .

    Fig. 7.3, Schematic diagram of the generic architecture of patient simulator systems.

    Table 7.1
    Functionality of Typical Current Mannequin-Based Simulator Systems
    Clinical Area Features and Functions Remarks
    Airway Appropriate pharyngeal and glottic anatomy The airway often provides an acceptable seal for ETT; the seal for supraglottic airway devices can be variable, but it generally does allow positive pressure ventilation.
    The facemask seal is variable (plastic on plastic)
    Cricothyrotomy of modest anatomic realism; the tissue does not feel like real skin and lacks a subcutaneous fat layer; no bleeding occurs; however, the simulation does allow going through the physical steps of inserting a subglottic surgical airway.
    Placement of facemask, ETT, supraglottic airway devices, Combitube
    Laryngospasm, tongue and airway swelling, cervical immobility, jaw closure, breakable teeth
    Cricothyrotomy
    Transtracheal jet ventilation
    Bronchial anatomy (to the lobar bronchus level)
    Head Eyelid movement, pupil dilation, and reaction to light or medications
    Patient voice and sounds such as coughing and vomiting (through built-in loudspeaker) A live voice is preferred to the prerecorded audio clips because of higher flexibility in scenarios.
    Palpable carotid pulses
    Cyanosis represented by blue light at the edge of the mouth The blue light is a cue that the patient is cyanotic, but it does not physically replicate the appearance of cyanosis.
    Tearing, sweating
    Chest Physiologic and pathophysiologic heart and breath sounds
    Spontaneous breathing with chest wall movement
    Breath and heart sounds through loudspeakers; sounds contain artifacts and mechanical noise. Often sound level depends on position of stethoscope relative to loudspeaker.
    Bronchospasm
    Adjustable pulmonary compliance
    Adjustable airway resistance
    Pneumothorax
    Needle thoracotomy and chest tube placement As for cricothyrotomy the anatomy is not very realistic, but the mannequin may allow performance of these procedures.
    Defibrillation, transthoracic pacing ECG
    Chest compressions
    Extremities Palpable pulses (dependent on arterial pressure)
    Cuff blood pressure by auscultation, palpation, or oscillometry
    Modules for fractures and wound modules
    Intravenous line placement
    Thumb twitch in response to peripheral nerve stimulation
    Arm movement Most current simulators do not provide even limited robotic movement of limbs.
    Representations of tonic-clonic seizure activity These representations are cues that lack anatomic reality.
    Monitoring (waveforms or numeric readouts) ECG (including abnormalities in morphology and rhythm)
    SpO 2
    Most simulators provide a simulated virtual vital signs display; some can interface to actual clinical monitors.
    Invasive blood pressure
    CVP, PAP, PCWP
    Cardiac output
    Temperature
    CO 2 (may be actual CO 2 exhalation)
    Anesthetic gases (may have actual uptake and distribution of agents)
    Cardiopulmonary bypass Some simulators include(d) a virtual cardiopulmonary bypass machine.
    Automation and sensors Chest compressions
    Ventilation rate and volume
    Defibrillation and pacing (including energy measurement)
    Gas analyzer (inspired O 2 , anesthetics)
    Drug recognition (drug identification and amount)
    CO 2 , Carbon monoxide; CVP, central venous pressure; ECG, electrocardiogram; ETT, endotracheal tube; O 2 , oxygen; PAP, positive airway pressure; PCWP, pulmonary capillary wedge pressure; SpO 2 , saturation of peripheral oxygen.

    The features listed are each present in some existing simulators, but not all features are present on any single device. Sets of features depend on the device and model.

    In the following, the major education and teaching purposes of main simulator classifications are presented. The presentation is partly based on the idea of the Miller prism (also pyramid or triangle) of clinical competence. For a more elaborate overview the reader is referred to further literature.

  • Miller’s learning pyramid. For each simulation a variety of different learning objectives exist. Largely they can be aligned to the Miller pyramid shown in Fig. 7.4 . On the cognition level, simulations can be used to help learners acquire new knowledge and to better understand conceptual relations and dynamics (“knows,” “knows how”). For example, physiologic simulations allow students to watch cardiovascular and respiratory functions unfold over time and how they respond to interventions—in essence, bringing textbooks, diagrams, and graphs to life. The next step on the spectrum is acquisition of isolated skills to accompany knowledge (“knows how,” later “shows how”). Some skills follow swiftly from conceptual knowledge (e.g., cardiac auscultation) while others involve intricate and complex psychomotor activities (e.g., catheter placement or intubation). Isolated technical and non-technical skills must then be assembled into care processes and existing workflow concepts, creating a new layer of clinical practices (“shows how,” later “does”). Over time those assembled skills get integrated into practice and become part of daily performance (“does”). The expert health care professional performs only in the “does” triangle, except when honing old skills or learning new ones. However, there may be a gap between the level of performance that individuals—or teams or work units—“do” compared to the optimal level. Often, clinicians might be able to demonstrate “knows how”—“shows how” without necessarily being able to “do” under all relevant circumstances and occasions. Simulation can be a valuable tool to close such gaps.

    Fig. 7.4, Miller’s learning pyramid, also known as Miller’s prism of clinical competence. 197 Based on the Miller’s learning pyramid, the clinical competence of an anesthesia professional is built on four different competence levels, that can be divided into theory (a person’s cognition: “knows”-”knows how”) and practice (a person’s behavior: “shows how”-”does”). The most relevant clinical competence is the real time performance (“does”). Those four levels need to be considered when addressing learning goals as well as assessment goals of simulation. The figure is modified from a publication of Alinier, 368 indicating that simulation fidelity, simulation realism, and simulation complexity increase with different levels of competency.

Patient Simulation Action Box

In the current health care system, for most invasive procedures, novices’ first time performing a task is on a real patient, albeit under supervision, and similarly they will then climb the learning curve by working on real patients. Simulation offers the possibility of having novices practice both before their apprenticeship-like work as well as honing those skills with simulation in parallel with their clinical experiences. This is especially useful because simulation lets them gain experience even with uncommon anatomic or clinical presentations.

  • Non-technological simulation. Verbal simulations (“what-if” discussions), storytelling, paper and pencil exercises, and experiences with SPs require little or no technology, but can effectively evoke or recreate challenging clinical situations. Similarly, even pieces of fruit or simple dolls can be used for training in some manual tasks. Some education and training on teamwork can be accomplished with role playing or discussion of videos of relevant events.

  • (Computer) Screen-based simulators (microsimulators) that present the patient on the screen as drawings, photos, or videos, while allowing clinical actions or changes to be chosen can be used to teach basic concepts and technical material, such as the uptake and distribution of inhaled anesthetics or the pharmacokinetics of intravenous drugs. Such programs are inexpensive and easy to use. They allow the presentation of and practice with the concepts and procedures involved in managing normal and abnormal case situations, mostly targeting the parts of the Miller pyramid referred to as “knows” and “knows how,” commonly for early learners.

  • Part-task trainers include artificial (and occasionally animal or human cadaver) models used to teach particular procedural skills, for example intubation, intravenous or intraosseous access, regional anesthesia techniques, thoracic drainage, and use of difficult airway management devices. These target “knows how” and “shows how.” Such trainers are most commonly used with novices having little experience with the procedure, or to retrain experienced personnel in the application of the particular tools.

  • Mannequin-based simulators , representing most or all of a patient, can be used to capture the full complexity of the real task domain, including application of clinical skills and clinical algorithms in combination with human-machine interactions and the complications of working with multiple personnel. They can be used to address “shows how” extending into “does,” at least in simulation (see later section on translational research levels). Therefore, MBS are appropriate to teach diagnosis and management of challenging situations as well as non-technical skills and human-factor-based behavior (see Chapter 6 ). These can be used, with different educational approaches, for all levels of learners. For early learners it is common to use a teacher in the room as an advisor or coach, and to control the simulation by “pause and reflect” allowing the scenario to be stopped and continued or restarted as necessary to maximize their learning.

Patient Simulation Action Box

Compare to Miller’s learning pyramid: If participants are not (yet) familiar with the clinical concepts, procedures, or tasks needed for the mannequin-based training, they should usually be taught those in other ways prior to full-scale simulation.

Patient Simulation Action Box

Regardless of the device used, the simulator is only a teaching tool that must be coupled with an effective curriculum for its use. The more complex simulations get (i.e., MBS) and the more a simulator represents a whole patient—to be treated by one or more teams—the more it is important to have qualified instructors with special training.

Sites of Simulation

Some types of simulation such as nontechnological ones and those that use videos or computer programs can be conducted in the privacy of the learners’ home or office using their own equipment. Part-task trainers and mannequin-based simulation are often used in a dedicated simulation center, but MBS is increasingly also done “in situ” (in place)—in a real patient room/bed—or “peri-situ” (near the place)—nearby elsewhere in the clinical work unit. For large-scale simulations (e.g., disaster drills ), the entire organization becomes the site of training, or in the case of a “moving” simulation, different parts of an organization become the site of training. If the simulation training takes place outside the organization, but uses the equipment and personnel of the organization, it is called “mobile” simulation.

Often simulation personnel that work in a dedicated center may either also conduct simulations “in situ,” “peri-situ,” “mobile,” and “moving patients exercises” or may mentor others who do so. The advantages and disadvantages of different simulation sites are discussed in each respective section and summarized in Table 7.2 . Sørensen and associates give an overview of the advantages and disadvantages of different simulation sites in a recent publication in 2017.

Table 7.2
Site of Simulation and the Related Advantages and Disadvantages
Site of Simulation Advantages Disadvantages
Dedicated center (fixed facility not part of an actual clinical work unit)
  • Equipment permanently installed, minimized setup time, high level of control and infrastructure

  • Facilitated use of complex audiovisual systems

  • Facilitated conduct of detailed debriefing of simulation involving video review

  • Ease of scheduling

  • No interference with actual clinical work, protects personnel from being pulled into real clinical work

  • Multipurpose use

  • Inability to recreate exact work unit, equipment, supplies of diverse target populations

  • Possible difficulties for clinicians to be off duty to attend training

  • Personnel not readily available for clinical work

  • Eventually remote from site of clinical work

  • Creating and maintaining a dedicated simulation center is expensive

  • Does not probe actual clinical setting

  • Temporary in situ simulation (Actual work unit; temporary setup and takedown)

  • Real clinical site

  • Probing/training of personnel in their actual work unit, using real equipment/supplies

  • Ready ability for clinicians to attend in proximity to their work

  • Probes actual clinical site(s) and system(s)

  • Less expensive than operating a dedicated simulation center

  • Vacant clinical space is not always available

  • Difficulties in scheduling—may need site for clinical use

  • Possible interference with actual clinical work; personnel readily drafted to return to clinical work

  • Distractions from onlookers is hard to control

  • Minimal audiovisual system, less audio-video recording capability

  • Great effort of setup and takedown

  • Residential in situ simulation (Actual work unit; permanent facility)

  • Same as temporary in situ

  • Minimized setup time

  • Complex audio-video system available

  • Easy scheduling

  • High cost of creating a permanent simulation bed in a clinical work unit

  • Possible interference with actual clinical work; personnel readily drafted to return to clinical work

  • Distractions from onlookers is hard to control

  • Peri-situ/off-site simulation (simulation in a nonclinical environment such as a conference room, etc.)

  • Good to schedule

  • Simulation can be used without clinical space or a dedicated simulation center needed

  • Every training is better than no training

  • Many supplies and some equipment can be used as if it was the real thing

  • Lack of ideal realism of bedside or in situ training

  • Minimal audiovisual system, less audio-video recording capability

  • Great effort of setup and takedown

  • No system probing

  • Sequential location simulation/“moving simulation” (simulated transport of simulator from site to site)

  • The challenging clinical work of transport itself

  • Replication of natural flow of patients and handoffs between teams

  • Requirement for multiple simulation sites

  • Technologic limitations of portable wireless simulators

  • Great effort of setup and takedown

  • Mobile simulation (travel of simulation systems and instructor crew to client or neutral sites)

  • Simulation expertise brought to those who cannot or wish not to invest in it themselves

  • For in situ use, all advantages thereof

  • Possibly high transport costs (driver, fuel, vehicle)

  • For in situ use, all disadvantages thereof plus even greater effort for setup and takedown

Dedicated Simulation Center

Many institutions have chosen to construct one or more complete simulation centers in which to conduct a variety of education and training sessions. At a few places entire “simulation hospitals” have been created (e.g., Miami, https://simhospital.sonhs.miami.edu/ ). Some useful websites of simulation centers and other resources are listed at the end of the chapter ( Appendix 7.1 ). The cost structure of a simulation center is a complex issue (see later subchapter). But these programs and their managers in charge have already voted with their feet on the issue of cost versus benefit.

In a dedicated simulation center, one or more simulators may be used, typically in rooms that partially or fully replicate, in a relatively generic fashion, various clinical environments (e.g., operating room, ICU, labor and delivery, emergency department, etc.). Fig. 7.5 and Fig. 7.6 show the floorplan of a medium-sized and a large simulation center. Fig. 7.6 shows the floor plan of the Immersive Learning Center at Stanford University, a pioneering center for health care simulation.

Fig. 7.5, Simulation Center Floor Plan. An intermediate-sized simulation center with four simulation rooms (sim room), a computer-based training room, and several multipurpose rooms, equipped with audio-video patch panels to adjust the room use flexibly to the needs of different training activities (e.g., the large seminar room can be used as a large intensive care unit [ICU] or postanesthesia care unit [PACU] ).

Fig. 7.6, Simulation Center Floor Plan. Floor plan of a large interdisciplinary simulation center for multiple domains (anesthesia, surgery, students) with several multipurpose simulation rooms (sim room) and skills laboratories.

Typically, simulation centers provide a separate control room to allow complex simulations to be presented without an instructor intruding on the simulated case. Fig. 7.7 shows a simulation control room. Many simulation centers have audio-video systems allowing the recording of multiple views during patient simulation. Some centers have computer-based systems to allow annotation of video on the fly and rapid search to the marked portions, but others have found that such mechanisms are not necessary to support debriefing. Dedicated centers typically provide one or more debriefing rooms, often with video replay capability. Ideally a center is located to be easily accessible to a variety of participant populations. Designing, equipping, and overseeing construction of a simulation center may benefit from special knowledge or prior experience.

Fig. 7.7, Simulation control room.

Universities and hospitals or hospital networks are increasingly constructing very large multidisciplinary and multimodal simulation facilities that often still have anesthesiologists in leadership positions. Often, these kind of facilities combine all the types of simulation and immersive learning in one large unit, including actors playing SPs (usually in clinic settings), mannequin-based simulation, part-task and surgical and procedural trainers, wet and dry work (e.g., plaster casting or procedures on food products), and different forms of VR. Sometimes these incorporate facilities for dissection of cadavers or the use of anesthetized animals but often these are in other pre-existing sites. Some institutions have many simulation centers, associated with different learner populations, in different locales, or featuring different kinds of simulation equipment.

Advantages and Disadvantages of Dedicated Simulation Centers

Simulation in a dedicated center facilitates scheduled training and allows the use of complex audiovisual gear and a variety of simulation and clinical equipment, with substantial storage. Devices can be preset, tested, and ready to go, with briefing and debriefing facilities immediately at hand. In a dedicated center inexpensive discarded, flawed, or outdated clinical equipment and supplies can be safely used. When a center incorporates all modalities of simulation in one place it fosters hybrid techniques, as when an actor playing a standardized patient is combined with a part-task trainer, or when a surgical simulator is combined with a mannequin-based patient simulator.

The main disadvantage of a dedicated center is its cost of construction and outfitting. Moreover, no matter how well equipped it is, it can never replicate the equipment, layout, and clinical processes of any specific clinical workplace. Also, participants know from the very beginning that the activity is a simulation and not the real thing.

Training and Probing Where Clinicians Work

There are several approaches to conducting simulations in or near actual sites of clinical work. By necessity institutions without a dedicated simulation center must use one of these approaches, but they are useful for many other reasons.

In Situ Simulation

In situ simulation is conducted in an actual bed/gurney/bay of a real clinical workplace, such as, for example, OR, ICU, trauma room, postanesthesia unit, or ward. ISS training is often used for complex patient simulation scenarios with experienced single-discipline or interprofessional staff. It is typically used for training in order to create high environmental fidelity and/or to probe procedures or the system (see earlier subchapter “Application of Simulation”). ISS can be a useful training option especially for training in unique workplaces that are difficult to recreate with adequate realism (see later subchapter on simulation realism) in a simulation center or elsewhere, such as a catheterization laboratory, a CT scanner, an ambulance, or an air rescue aircraft ( Figs. 7.8 to 7.15 ).

Fig. 7.8, In situ mobile simulation in a catheterization laboratory (cath lab).

Fig. 7.9, In situ mobile simulation in a dentist chair.

Fig. 7.10, In situ mobile simulation team training in the operating room (OR).

Fig. 7.11, In situ mobile simulation team training in a medical air rescue helicopter.

Fig. 7.12, In situ mobile simulation trauma team training at a large trauma center.

Fig. 7.13, In situ mobile simulation in an intensive care unit (ICU)/intermediate medical care unit location.

Fig. 7.14, In situ mobile crisis resource management (CRM)–focused simulation team training inside an operating room. This debriefing room is temporarily set up in an induction room. The use of videos for debriefing (here on a 42-inch flat panel placed over the basin) is feasible even in this setting. Training inside a hospital often includes training actual teams with the same setup, if possible conducting training for a large proportion of the relevant personnel. “En-bloc” training sessions may have a greater impact and longer-lasting effects of the lessons learned, including CRM behaviors.

Fig. 7.15, Neonatal crisis resource management and resuscitation training at a neonatal emergency workplace.

Rosen and colleagues reviewed the use of in situ simulation in the continuing education for health care professions. They summarized that a positive impact of ISS on learning and organizational performance has been demonstrated in a small number of studies. They also indicated that the evidence surrounding ISS efficacy is still emerging and that existing research is promising.

Most ISS is performed mobile as a temporary setup only for the training sessions. In very few institutions a simulator is permanently installed in a clinical workplace, for example, creating a simulation-specific patient room in the actual ICU.

Advantages and Disadvantages of In Situ Simulation

ISS seems ideal in that it probes and challenges personnel and systems as they actually exist, thus unmasking real issues of patient care. It is available, in principle, to all sites, even those without a dedicated center, and it is conducive to short courses and unannounced mock event drills.

Because it takes place in the actual work unit, it will eliminate travel time to a dedicated center and will put participants at ease. Some substantial disadvantages include potential distractions by ongoing clinical work, lack of privacy, logistics of setup and takedown, reduced availability of AV and simulation equipment, and supply costs (many ISS activities use the unit’s real clinical supplies as needed). ISS can be difficult to organize, schedule, and control. The clinical area planned for simulation may not be vacant or may be needed on short notice. Staff members engaged in the simulation are prone to being pulled into clinical duty, and training sessions may be interrupted. Raemer summarized potential risks of ISS and amplified some of the safety hazards of simulation itself including maintaining control of simulated medications and equipment, limiting the use of valuable hospital resources, preventing incorrect learning from simulation shortcuts, and profoundly upsetting patients and their families. In our experience, patients and families are rarely upset and in fact often are pleased to see that such serious training is going on.

Peri-situ or Off-site Simulation

If simulation is, in principle, worthwhile, then doing simulation anywhere is probably better than not doing it at all. Peri-situ simulation (PSS) means simulating in the clinical work unit, but not in an actual patient room/bay/bed—for example in a conference room, or even hallway of the unit. This may be done when an ISS session is planned but there is no actual clinical spot available, or it may be done this way on purpose. PSS has some of the advantages of ISS in terms of locale, systems, and supplies, but it lacks the ideal realism of an actual bedside. When simulation is done outside a clinical unit (say a nonclinical conference room) or in a public area of a hospital it is referred to as off-site simulation (OSS).

Sequential Location Simulation

This is sometimes called moving simulation and it simulates the patient moving between different sites of care in one scenario, at each stop enacting what might transpire in that location. For example, the patient could be brought to the emergency department by ambulance; assessed and treated; then taken to CT scan, interventional radiology, or OR; and finally transferred to an ICU. Moving simulation may be best accomplished as ISS or PSS, but again, there will be some value to it even if each stop cannot be simulated perfectly. To do it with full veracity requires intensive coordination and complex choreography of simulation equipment and personnel. It is probably only worth it if done occasionally and primarily with a focus on systems probing and improvement. Moving simulations can address different specific issues at each stop, depending on the most important systems probing and learning issues for each.

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